I wish I was ready for this. I wish I could see, at the very least, the best few ways of doing something, if not the best one. But I can't. And that's because I am not yet a programmer. Oh, sure, I get the jokes, I live the lifestyle (such as it is) and I definitely am in love with the medium. And for what I've done, what I've learned, on-curriculum or otherwise, I'd go so far as to say that in my class, I'm among or a little under the best. But I just am not good enough for this.
I am developing a game. I am developing this game largely on my own. The decisions of implementation, they're all mine. Or as near as makes no difference. That is scary, scary stuff, because I don't know which ways are going to cause memory leaks, or in many cases whether some implementation is even possible (these cases inevitably require considerable work/time to test). What's as scary is the list of things to be implemented. I have the basic engine working adequately, but they have all these grand plans for it and I can't think about it like that or I'll go mad. I have to keep plodding along only looking just ahead.
The thing is, this isn't even my baby. If it was my idea, and I made it poorly, well, that'd be fine. But it's not. Don't get me wrong, the idea is great, and the art assets are fantastic, but I am just so afraid that I'll destroy this idea that the Open Emotion guys have had in their heads by making a bad game out of good IP. Not that that would be a new thing in the games industry, but I know these guys personally, and I want to do good things with their idea. I know it can work. I just don't know if I'm the guy to make it work. That really, really sucks. I want to be that guy, badly. So I'm going to try. But we'll just have to see.
Showing posts with label being right. Show all posts
Showing posts with label being right. Show all posts
Wednesday, June 23, 2010
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